Having answered all the questions in Game 2 of the June 2007 LSAT, a few final notes: 1) This game was a bit harder than Game 1. On average, the first game in any section of Logic Games is the easiest, and each subsequent game is harder (sometimes a little harder, sometimes a lot harder) than the last. (This is true on average--occasionally a section will throw you a curveball, but most of the time it's true. Trust me, I've done every section of games that's ever been released.) This implies two things:
a) When you're doing a test, you should attempt the games in order. There's a lot of bad advice out there about selecting which games you want to do, and I really think you should avoid doing this. It wastes time, and you can't always tell which games are easiest just by looking at them. Furthermore, the easier games are usually first anyway. So why waste 5 minutes picking through the games at the beginning of the section? It's smarter just to dive into Game #1. After a couple minutes on Game 1, if it happens to be really confusing, then consider aborting that Game and proceeding directly into Game #2. Trust me on this one: If you do Game 3 or Game 4 first, you are definitely digging yourself a hole.
b) When you're studying Logic Games, make sure you understand earlier, easier games before busting your own balls attempting to understand the later, more difficult games. You must walk before you can run. Make sure you are sure you understand how Game #1 works before bothering with Game #2. It'll get easier with practice, but you risk killing your own mojo if you try the harder games before you understand the easier ones. The hard games can be ten times harder than the easy games. Start with the basics and work your way up.
2) Unlike Game 1, I didn't make Worlds on Game 2. This was because I didn't see a very limited set of options where I'd get to fill out a lot of stuff. Make Worlds only when 1) there are only a couple basic ways to do the game, and 2) you get to fill out a lot of stuff with certainty (in one or both Worlds) if you pencil out the basic scenarios.
3) This game doesn't fit neatly into any sort of fixed, previously known template. The games are largely improvisational. My goal is to give you a set of tools for different types of common operations: Putting things in order, putting things in groups, drawing out Worlds, making maps--but on any given game, you're going to have to cobble together your own solution. Here, we were both putting things in order and putting things in groups. I didn't use any predetermined template--I just figured out something that worked. Please don't try to force a square peg into a round hole. Use common sense on each game, making a drawing that 1) works for you and 2) fits the given facts. You'll get better at this after lots and lots of practice.
4) Here's my finished test page. (Sorry about my kindergarten-style handwriting.)
Call me if you'd like to chat! 415-518-0630. I'm always here to help.